Kojima Studios is back at it again with an epilogue to their Ground Zeroes release with the release of the next instalment, The Phantom Pain. Hideo Kojima and his team have obviously been looking to push some boundaries with the announcement that this release will be an ‘open world experience’ meaning that players will be able to take Snake anywhere in the Phantom Pain world and in pretty much any manner they wish. In keeping with every other release in the MGS series, The Phantom Pain means a heavy amount of sneaking, sliding and indirectly engaging. Another noteworthy improvement displayed in the trailer is travelling by horse, hitching a ride in the back of a utility truck and real-time randomised weather events that influence your ability to play the game.
Of course the amount of time it will take you to progress through the game is heavily dependant on the mode of transportation you opt to use most in the game and will affect your playing experience as whole. The trailer boasts many side missions and a riveting main story line that should make for a lot longer of a playing experience than it’s predecessor, Ground Zeroes, that while mostly critically acclaimed, also received criticism for being too short.
At any case MGSV: The Phantom Pain looks like a new direct-hit from Konami and am sure will enjoy great success in both the Japanese and western markets with an unpredicted release on both PS3 and 4 consoles.